Stat Descriptions

Thursday, August 12, 2010

  • Gauges
HP : Health - Hitpoints and Blood spell cost.
MP : Mana - Magicpoints and Mana spell cost.
SP : Spirit - Skillpoints and Psyche spell cost.
ALT : Alter - Allows Alter command when at least half or full.
CT : Character Turn - Allows turn to be taken during battle.
EXP : Experience - Increases Level when full.
  • Stats
ATK : Attack - Increases Physical damage.
DEF : Defense - Decreases Physical damage taken.
INT : Intelligence - Increases Mana and Psyche damage.
RES : Resistance - Decreases Mana and Psyche damage taken.
(RES is not to be confused with Elemental and Status Effect "Resistances".)
AGI : Agility - Increases the rate that the CT Gauge fills.
DEX : Dexterity - Increases chance of a successful hit.
CHA : Charisma - Increases chance of being defended by an ally.
EVA : Evasion - Increases chance of dodging an attack.
LUK : Luck - Increases chance of finding rare loot after battle.
CRI : Critical - Increases chance of landing a critical hit.
VIT : Vitality - Increases chance of preventing status ailments.
AFF : Affinity - Increases elemental damage and gives elemental attacks.
(Every 1 AFF = +1% element Spell/Skill damage
)
(
Every 10 AFF = +1% chance a spell can be used without the specific terrain affinity, as long as the character is in the party; any other character can be the caster.)

Attribute List

Physic: Anything made of physical matter must have 1 or more Physic ATT.
Targets with 0 Physic ATT are considered "Formless".
They cannot be hit by Physic attacks or skills.
They are resistant to Frozen, Burn, Poison, Blood Drain, Blood Absorb, Sore, Ironskin, Tired, Blind, Sick, Immune and Stone.

Psyche: Any spiritual or psychic matter must have 1 or more Psyche ATT.
Targets with 0 Psyche ATT are considered "Soulless".
They cannot use Spirit cost spells, skills or attacks which consume SP.
They also are not effected by Psyche or Emotion attacks, spells and skills.
They are resistant to Love, Hate, Soul Drain and Soul Absorb.

Blood: Any being which has blood in it's veins must have 1 or more Blood ATT.
Targets with 0 Blood ATT are considered "Bloodless".
They cannot use Blood cost spells, skills or attacks which consume HP.
They are resistant to Blood Drain, Blood Absorb and Poison.

Mana: Any being which bears mana in it's veins must have 1 or more Mana ATT.
Anyone who has 0 Mana ATT is not a mana bearer, or main character.
They cannot use Mana cost spells, skills or attacks which consume MP.
They are resistant to Mana Drain and Mana Absorb.

Metal: Anything made from metal must have 1 or more Metal ATT.
They're more resistant to Physic, but weak against Mana.
Instead of Sore, they can be inflicted with Rust.

Wood: Anything made from wood must have 1 or more Wood ATT.
They're less resistant to Physic, but strong against Mana.
They take x2 damage from the Burn ailment.
Instead of Poison, they can be inflicted with Rot.

Sight: Anything which can see, must have 1 or more Sight ATT.
Targets with 0 Sight ATT are considered "Blind".
They have 0 DEX, unless supported by other traits, skills, spells, items or equipment.
They are resistant to Blind and 20/20 Vision.

Sound: Anything which can hear or speak, must have 1 or more Sound ATT.
Targets with 0 Sound ATT are considered "Mute" and/or "Deaf".
They cannot use skills, spells or attacks which require Sound ATT.
They are not effected by Sound items, attacks, spells and skills.
They are resistant to Silence.

Scent: Anything which can smell, must have 1 or more Scent ATT.
Targets with 0 Scent ATT are uneffected by Scent items, attacks, spells and skills.

Emotion: Anything which can feel, must have 1 or more Emotion ATT.
Targets with 0 Emotion ATT are considered "Emotionless".
They are not effected by Emotion items, attacks, spells and skills.
They are resistant to Charm, Berserk, Confusion, Love, Hate, Fear, Nervous, Brave, Calm and Fury.

Element Table

Notes:


Elemental Resistance
The element table's numbers represent RES or Resistance.
0 means 0%, no resistance, meaning the damage taken would be by 100%.
50 means 1/2, half resistance, meaning it would take only 50% damage.
100 is full resistance, taking 0% of the damage.
All numbers in between count as well.

Elemental Absorbency
Numbers which are absorbent (meaning they recover instead of damage);
Are colored green, and the number represents how much of the damage is absorbed.

Major Elements: Fire, Water, Wind, Earth, Light, Dark.

Lesser Elements:
Fire+Water = Steam
Fire+Wind = Heat
Fire+Earth = Magma
Fire+Dark = Unholy
Fire+Light = Thunder
Water+Light = Holy
Water+Earth = Marsh
Water+Wind = Ice
Water+Dark = Poison
Earth+Wind = Sand
Earth+Dark = Mineral
Earth+Light = Plant
Wind+Dark = Gravity
Wind+Light = Ether
Dark+Light = Plasma

Character Stereotypes

Bishonen Stereotypes

Notes:

Characters of each type are loosely related by both appearance and personality.
(Not all of my original characters can be described by others.)
For example; Although Damien could be considered "Serious and Silent" type,
he more commonly looks mad or irritated than sad. His personality is also more arrogant. Of course, some characters fall under multiple stereotypes as well. Such as Edward, who is both "Androgynous" in appearance and personified as a "Sweet, Shy and Sensitive" type.

Androgynous Bishonen
Characters of this type: Edward

Boyish Hot and Hyperactive Bishonen
Characters of this type: Koh

Boyish Cute and Cocky Bishonen
Characters of this type: None

Boyish Sweet, Sensitive and Shy Bishonen
Characters of this type: Kuja, Yun, Edward

Badass Ravishing and Reckless Bishonen
Characters of this type: Raef

Badass Serious and Silent Bishonen
Characters of this type: Damien

Badass Vain Villian Bishonen
Characters of this type: Nijeru

I may or may not add more to this, but it was just a test for development and comparisons.

Relationship Points

See related posts: Relationship Points F.A.Q.

Notes:
The following relationships describes a relationship between 2 characters.
Meaning, the title is given to both characters for their pairing, not per character.


Married
Required RP: 100
Events:
"Marriage Event" (#?-?)
"A couple who have been legally married, for better or worse.
They most likely live together and possibly have a family and/or children."

Engaged
Required RP: 90
Events: "Engagement Event"
(#?-?)
"A couple who are in love and have been long enough to make a commitment;
most commonly a vow or bond of trust, unlike the types who break up easily.
Depending on traditions, one would buy an engagement ring or show some other type of declaration of love. Those who are engaged most often plan to be married soon."

Committed

Required RP: 80
Events: "Commitment Event"
(#?-?)
"A commitment is a partnership, more than just being in love, going on a date or being called a couple; it is before engagement, if any, and for those who plan marriage and possibly engagement in the future. Those who are committed are henceforth 'taken', and unlike casual dating couples who break up easily;
if they were to cheat, it would be as bad as cheating on a future wife or husband."

Couple

Required RP: 70
Events: N/A

"When two people decide to become a couple, after falling in love and making it publicly known and official. They would be happy to show public affection such as hugging, kissing, holding hands and probably go on dates. Basically, they decided to act on their love but are not fully committed to a future together."

Love
Required RP: 60
Events: "
Confession Event" (#?-?)
"When a person confesses love for another and the feelings are mutual; or when two people confess their love at the same time. Yet while they may be in love, whether they become a couple or act on these feelings publicly may be obstructed by another accordance. Basically, the feelings are known but it is unknown to others and so it is unofficial."

Crush
Required RP: 50 RP
Events: "Crush Event" (#?-?)

"A person who is in love with another, yet who is unable to tell them or hasn't yet.
The other person either doesn't know, doesn't love them back or is also unable to
confront them about the situation. It is an unknown love."

FP "Friendship points"

Best Friend
Requirements: 20 RP & "Bestfriends Event"
"When two people get along so well they always enjoy being together;
though they fight, they are very compatible or at the least spend a great
deal of time together and value their friendship the most of all."

Friendship
Requirements: 10 RP & "Friendship Event"
"When two people have accepted the term of being called friends.
They accept eachothers' differences and spend time together;
they're able to talk casually and hang around the same group.
Friendship is a lasting bond which requires care, admiration
and respect. Though some friends are closer than others."
Alliance
Requirements: 06 RP & "Alliance Event"
"When a bond of trust has been made, preferably in battle or during a dire situation; they know the other will be there to back them up or aid them. So, from their experiences together, they've formed an alliance. They are proud to call each other allies and willingly fight along the one another, most often for the same cause or simply to protect each other. However, although they can do this, they have not yet called the other "friend", so they are not as sincere deep within their heart. "

One-sided Friendship
Requirements: 05 RP
"When one person thinks of the other as a friend and will persistently, carelessly or unknowingly be friendly with them; while the other one either dislikes them or simply refuses to share a friendly bond. They may be incompatible, have issues or simply dislike the other."

Acquaintance
Requirements: 03 RP & "Meeting Event"
"When two people have met and greeted one another. Since they have been introduced, they do know each other; yet they may still not know about each other. Still, they are on generally good, or neutral terms."

Awkward Silence
Requirements: 01 RP
"This is the most awkward sort of relationship where both people are unable to open up to one another, or even have trouble speaking casually. They probably don't spend time together, and perhaps even if they did it would be quiet and uneasy for them. Most often they have little to nothing in common or some form of dislike."

Stranger
Requirements: 00 RP
"When two people have not yet been acquainted. They may have seen each other, but since they still have not made any interaction, they don't know each other. Most cases they haven't even seen one another, whether their paths have crossed or not."

Disliked
Requirements: -01 RP
"When someone just plainly dislikes another person, for reasons of difference, moral values or mistreatment. Perhaps even just their personality is unlikable to the other. In any case, although they don't hate them nor wish to harm them (unless provoked with a reason or irritant) they would rather not be around them and do not get along. well, or even try to."

Enemy
Requirements: -10 RP
"When two people are faced with a hateful bond formed from some sort of conflict; be it different ideals, plans, past actions, betrayals and the like or even just conflicting relations with others, there will be some form of fighting when the two are brought together. Most commonly there are arguments, fights, tricks and foiling of plans but then there may be violence and attempt to kill."
Hated
Requirements: -06 RP
"When two people hate each other bitterly, perhaps having been enemies for a long time. This is no simple rivalry or conflict of ideals; but a personal hatred and disgust. They would attempt to hurt or kill each other on sight."

Notes

(See Class List)
covers: class,subclass,type,fighting style
(See altergauge f.a.q.)
(see alterbeing list)
covers: alterbeings, users, desire, vice, virtue, class, rank
(See Stat Growth Charts)
(See element list)
covers: list, weakness/strength
(See Stat Descriptions)

Nijeru's Vocal Data
Kamijo (Versailles)

Kuja's Vocal Data
Seki Tomokazu

Raef's Vocal Data
Maya (L.M.C)