- BATTLE DATA -
Class: Bard
SubClass: Violinist
Type: Caster
Fighting Styles: Ranged or Melee.
Weapons: Instruments (String), 1-Handed Swords (Rapier), Firearms (Blunderbuss).
Bearing: Lumos of the Light on the Throat.
Stat Growth: (Numbered from 1-10%, 5 being average.)
HP:04 • SP:06 • MP:07
ATK:03 • DEF:04
INT:06 • MDEF:07
AGI:02 • DEX:09
CHA:10 • EVA:08
Affinities: (Numbered from 1-10%, 5 being average.)
Fire:01 • Water:01
Earth:02 • Wind:02
Light:10 • Dark:01
Physic:01 • Psyche:01
Blood:01 • Mana:02
Metal:01 • Wood:03
Sight:01 • Sound:09
- EQUIPMENT DATA -
Default Equipment:
(R Hand) Miniature Violin
(L Hand) Handmirror
(Head) N/A
(Torso) Tailcoat
(Accessory) Ruby Brooch
(Equippable Items List)
(Weapons List)
- COMMAND LIST -
Attack: Play
"Attacks by playing an instrument. Doesn't work on deaf enemies."
Requires an equipped instrument. Effects depend on weapon.
If the enemy has 0 Sound AFF, then the attack automatically misses.
Any other weapons equipped will exchange Play command with regular Attack.
Defend: Cower
"A pitiful cringe which may just charm the opponent."
Boosts EVA instead of DEF.
Formula: User's CHA+EVA > Enemy's INT+DEX.
If Success is more than 50%, then the enemy is inflicted with Charm.
Skill: Sing
"Sings a song learnt through composing."
Requires SP. Amount depends on Skill.
Silence disables this command just as if it were a Spell.
Spell: Lumos
"Casts Light elemental magic."
Requires MP and a terrain with a Light AFF of 1 or more.
Item: Item
"Uses an item from the inventory."
Escape: Run Away
"Attempts to escape from the current battle."
Chances increase the more AGI the user has.
Alter: Uriel
"Transforms into alterbeing Uriel the Muse."
Reduces AP to 0 at the end of battle or when Alter mode has ended.
This command only appears when Half Alter or more has been unlocked and AP is full.
- ALTER DATA -
An Alterbeing is a fragment of one's pastlife, which is still connected to the soul.
Mana Bearers are able to transform into their past selves when they "tap into" the same powers they were gifted with by the Gods when they were Demi-Gods. Likewise, they "tap out of" the transformation if they use the opposite, or ill uses of their powers.
Transformations last one battle, but increase one's powers and unlock further skills and spells, depending on the potential unlocked by the user (negative traits unlocked for positive ones, which are obtained through important storyline events).
Alterbeing: Uriel
Pronouncation: [YERi-ul] Language: Hebrew
Meaning: [Flame of God; light of the Lord.]
Class: Angel
Rank: Sacred
"Uriel is the angelic muse of inspiration. His power is that which connects symbolism to reality; feeling to expression; heart to voice. He's portrayed in religious art as an angel in white and gold robes. He's known for his good temperance: the patience and positivity needed to create without frustration or despair. His job is to enlighten others through the beauty of the world. He's associated with light, emotion, music and art. His tears of joy are said to be gold and are never sorrowful. For even sorrow is a beautiful emotion in the eyes of Uriel. These golden tears are said to keep anyone whose skin they touch, youthful and beautiful. He's prayed to by artists, musicians, poets and writers; for renewed creativity and luck with artistic feats."
Note: Tap is what is used to "tap into" one's alterbeing, often virtuous feats.Taps (5): Voice - Use a Sound attribute skill. (+1 AP)
Untap is what is used to "tap out of" one's alterbeing, often sinful feats.
It is possible to be "knocked out" of Alter mode, when using Untaps constantly.
While in Alter mode, AP acts as a meter for how long the mode lasts. 1 AP is spent each turn in battle. Alter mode ends when the user has spent all AP or the battle ends.
Optimism - Afflicted with any Emotion attribute boosts. (+3 AP)
Includes: Brave, Focus, Alert, Calm, Love and Fury. (6)
Tap on each inflicted turn. Tap for each individual boost.
Inspiration - Afflicted with any Mental attribute boosts. (+6 AP)
Includes: Brave, Focus, Alert, Calm and Fury. (5)
Tap on each inflicted turn. Tap for each individual boost.
Patience - Use healing and boost skills, spells and items on self, only every 3 turns. (+7 AP)
Tap every 3 turns, if the user hasn't used heals/boosts on themselves.
This does not include targeting the whole party or multiple allies, along with self.
Temperance - ... (+10 AP)
...
Untaps (5): Silence - Afflicted with Silence. (-1 AP)
Tap on each inflicted turn.
Pessimism - Afflicted with any negative emotion attribute status effect. (-5 AP)
Includes: Berserk, Confusion, Charm, Hate, Fear, Nervous. (6)
Tap on each inflicted turn.
Frustration - Afflicted with any negative psyche attribute status effect. (-6 AP)
Includes: Berserk, Charm, Confusion, Fear and Nervous. (5)Tap on each inflicted turn.
Impatience - Use healing and buff skills, spells and items on self, more than once every 3 turns. (-7 AP)
This does not include targeting the whole party or multiple allies, along with self.
Decadence - ... (-10 AP)
...