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Inscribed by
Edward Blankenship
at
10:41 PM
HP : Health - Hitpoints and Blood spell cost.
MP : Mana - Magicpoints and Mana spell cost.
SP : Spirit - Skillpoints and Psyche spell cost.
ALT : Alter - Allows Alter command when at least half or full.
CT : Character Turn - Allows turn to be taken during battle.
EXP : Experience - Increases Level when full.
ATK : Attack - Increases Physical damage.
DEF : Defense - Decreases Physical damage taken.
INT : Intelligence - Increases Mana and Psyche damage.
RES : Resistance - Decreases Mana and Psyche damage taken.
(RES is not to be confused with Elemental and Status Effect "Resistances".)
AGI : Agility - Increases the rate that the CT Gauge fills.
DEX : Dexterity - Increases chance of a successful hit.
CHA : Charisma - Increases chance of being defended by an ally.
EVA : Evasion - Increases chance of dodging an attack.
LUK : Luck - Increases chance of finding rare loot after battle.
CRI : Critical - Increases chance of landing a critical hit.
VIT : Vitality - Increases chance of preventing status ailments.
AFF : Affinity - Increases elemental damage and gives elemental attacks.
(Every 1 AFF = +1% element Spell/Skill damage)
(Every 10 AFF = +1% chance a spell can be used without the specific terrain affinity, as long as the character is in the party; any other character can be the caster.)
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