??? (???) [Merman Artist, Black Betta]

Sunday, August 29, 2010


- GENERAL DATA -

First Name: 'Name' (Kanji) m/f.
Pronounciation:
[Name
]
Language: Name
[Meaning: ...]


Surname: 'Name' (Kanji)
Pronounciation:
[Name
]
Language: Name
[Meaning: ...]


Title: None
Gender: Male
Age: 00
Race: Merman (Betta) / Sub Race: Civilian Treserian Setyrian Arcadian
Occupation: Artist
Social Class: Commoner
Marital Status: Single
Birthdate: Day/Month/Year
Time of Birth: AM PM / Place of Birth: Location Region
Hometown: Remoriah City

- PERSONAL DATA -

Nicknames: ...
Orientation: Heterosexual
Religion: Needs names
Zodiac: Aries Taurus Gemini Cancer Leo Virgo Libra
Scorpio
Sagittarius Capricorn Aquarius Pisces
Bloodtype: A+/- B+/- O+/- AB+/-

Likes: ...
Dislikes:
...
Hobbies: ...
Turn-Ons:
...
Turn-Offs: ...

Favorite Colors: Green Purple Aqua Blue Teal.
Favorite Foods: ...
Least Favorite Foods:
...
Favorite Animals:
...
Favorite Seasons:
...

Phobias: ...
Habits: ...

Personality: A bright and bemused man with a keen eye for detail. His hobby is painting, which he has transformed into a lifelong career. He's a free spirit who wishes he was as free to roam as he is to swim. Yet he can't travel the land and sky, so he's constantly seeking inspiration. He's very optimistic and doesn't allow his emotions to damage his work. It's a fact, he says, that "An artist's emotions have a deep impact on how and what he creates."; Should he let himself get too brought down, his art too would suffer. Losing quality, or perhaps rendering much less joyful images.. that might only sadden the world. He's happy when helping and bringing cheer to others but he doesn't like to ask for help, though there's no way he can do without it.

Keywords: Optimistic, Unemotional, Altruistic, Generous, Curious, Easily amused, Practical, Brilliant.

- VOCAL DATA -

Keywords: Calm, .
Similar Voices: ...
Accents: ...
Native Language: ...
Known Languages: ...
Quotes: "..."
"..."

- PHYSICAL DATA -

Height: 0'0" ft. (0.00 m)
Weight: 000 lbs. (00 kg)
Build: Petite Thin Slender Ordinary Solid Light Muscle Muscle Heavy Muscle Curvy
Dominance: Right-handed Left-handed Ambidexterous
Skin Tone: Average / Fair (#HexCode)
Hair Color: Black (#HexCode) | Natural Haircolor: ... (#HexCode)
Eye Color:
Rich Electric Blue (#0892D0)

- STORY DATA -

Role: Minor
Alignment: Good
Storyline: (Past) At a young age he was a vivid dreamer with a clear, photographic memory.
He would draw in the sand of the ocean floor with sticks, or with his tail fin and he could describe and remember any image he saw perfectly. Yet he wished there was a way that he could use his artistic mindset for something that everyone else could see, not just himself; Something that didn't wash away, something that lasted...

So he decided to try drawing something above the water
. He took a squid's ink and a pointy shell and began drawing against a flat rock near the shore. It wasn't as easy as he had thought it would be, but it gave him a great idea... He had always wondered what Terra looked like, above the ocean. Now that he could nearly see, he wanted to show the people of Terra what they were missing under the ocean. By the time he was done a young ??? came to see. The boy was enthusiastic and told him that he could be an artist. This interested the young merman, who knew little of what the job of an artist was.

He spent further days practicing his Terran artistry, while conversing with the boy who had been the first human to see his art
. Eventually the boy told him about his life in the Terran city of Remoriah; They ended up with an agreement that helped them both (U/C)


(Present)
(Future)

- RELATIONS DATA -

Tutors: Firstname Lastname (Studies)
Parents: Firstname Lastname (Relation)
Siblings: Firstname Lastname (Relation)
Other Family Members: Firstname Lastname (Relation)
Friends: Firstname Lastname (Relationship)
Romance Interests: Firstname Lastname (Relation)
Pets: Firstname Lastname (Species)

Clain Bluebell ( クレイン)


- GENERAL DATA -

First Name: 'Clain' ( クレイン) m.
Pronounciation:
[
k-lein] Language: German
[Meaning: Small.]


Surname: 'Bluebell' (ブロオベル)
Pronounciation:
[
blOO'bel'] Language: English
[Meaning:
A plant of the bellflower family, having blue, bell-shaped flowers, as a bellflower or harebell.]

Title: None
Gender: Male
Age: 12
Race: Half-Human (Rabbit) Sub Race: Lionhead Ethnicity: Unknown
Occupation: Traveler/Nomad/Musician/None?
Social Class: Commoner
Marital Status: Single
Birthdate: 09/28/1311 Time: 2:04 PM Place: Rhem Seeden
(When read by the Drauphemirian calender.)
Hometown: Rhem


- PERSONAL DATA -

Nicknames: None
Orientation: Heterosexual
Religion: Unknown
Zodiac: Aquarius
Bloodtype: A+/- B+/- O+/- AB+/-

Likes: Rhythmical music, Magic, Forests, Rivers, Sea, Beaches, Light rain, Sound of flowing water, Wildflowers, Plants, Animals, Wilderness, Night sky, Stars.
Dislikes: Thunder, Loud noises, Rhythm-less music, Animal cruelty, Destructive acts towards nature, Danger, Abuse, Liars.
Hobbies: Playing music, Gardening, Singing, Playing with animals, Drawing, Fishing, Camping, Exploring.
Turn-Ons:
Unknown.
Turn-Offs: Unknown.

Favorite Colors: Mint Green, Lavender, Light blue, White, Silver.
Favorite Foods:
Fruits, Nuts and Berries, Hazelnuts, Blackberries, Blueberries, Papaya, Kiwi, Fruit tart, Toast, Blackberry Jam.
Least Favorite Foods:
...
Favorite Animals:
Squirrel, Turtle, Otter, Dolphin, Bluebird, Hummingbird, Swan.
Favorite Seasons: Spring and Summer.


Strengths: ...
Weaknesses: ...
Phobias: Ligyrophobia (Loud noises), Tonitrophobia (Thunder), Macrophobia (Long waits).
Habits: Playing with his ears (ex. tugging, hiding behind, flipping.), Fidgeting.

Personality: Clain is very energetic and always moving around, even when standing still. His body language borders on the unpredictable, as does the random things he does when curious of his surroundings or an unknown object; Though this fact has caused him trouble and even dangerous situations before. He also talks quickly when he gets excited, but he becomes restless when he gets bored. When he's feeling restless he tends to find a place to practice his music or sing. He uses this hobby as somewhat of an outlet for his energy. Thanks to this, his parents value him highly, unlike his brother Cecil; As his brother is more of a black sheep in their traditional family of bards. Clain doesn't realize this and isn't really trying to impress anyone. Though he can come off as a bit clueless or oblivious because of that.

He's also assumed to be quite childish and immature by those who don't know him well; However, this is a misconception due to his outward nature, mannerisms and the fact that he is still young. He has somewhat of a deeper understanding when it comes to plants and animals, sometimes he'll even surprise people with what he knows about them when they haven't even told him. This habit of "knowing" is also a trait his parents are proud of, rumoring he may even be gifted. In fact, he just has very good intuition and luck.


He's normally very friendly and calm around those he trusts, but to strangers he is very shy and distrusting. Though not offensively nor defensively, just uncertain;
But his relationships are all based on trust through action, so he could be easily mislead by someone who is acting; What he really enjoys though, is the company of animals and would cuddle up to one and even sleep, if he trusts it enough. Though, the same goes for people. He's not shy, even with the opposite sex or same sex, he'll show his affections openly. He also has a soft voice and gentle nature that makes him good at gardening, though he prefers only to grow plants and wildflowers in natural gardens; (Forests, ect.)

He doesn't think it's fair to pick wild plants when they're not fully grown, or to not put them to a good use. He also hates cruelty towards animals and harming anything in general. Though he's mature enough to be stable and is typically not a crybaby, he's so used to his peaceful family life that seeing an extremely destructive situation such as a war, would likely bring him to tears in fear. His worst flaw, most likely in relation to his species, is the fact he is easily overwhelmed by danger and frightening or loud things.


Keywords: Calm, Friendly, Skittish, Shy, Coy, Fickle, Restless, Energetic, Unpredictable, Oblivious, Clueless, Affectionate.

Readings: Birth Chart, Personality Readings, Karmic, Synastry.

- VOCAL DATA -

Keywords: Soft, Gentle.
Similar Voices: ...
Accents: Proper.
Native Language: ...
Known Languages: ...
Quotes: "..."
"..."

- PHYSICAL DATA -

Height: 4'4" ft. (1.36 m)
Weight: 54 lbs. (24 kg)
Build: Petite and slender
Dominance: Right-handed
Skin Tone: Light Tan
Haircolor: Silver with black tips
Eye Color:
Grey

- STORY DATA -

Role: Minor
Alignment: Good
Storyline: (Past)
(Present)
(Future)

- RELATIONS DATA -

Tutors: Firstname Lastname (Studies)
Parents: Coen Bluebell (Father), Ciela Bluebell (Mother)
Siblings: Cecil Bluebell (Brother)
Other Family Members: Crandall Bluebell (Uncle)
Friends: Anise Lelievre (Relationship), Rhory (Relationship)
Romance Interests: Firstname Lastname (Relation)
Pets: Firstname Lastname (Species)

Relationship Points F.A.Q.

Saturday, August 21, 2010

U/C

Mana Bearings and Dimensions

Friday, August 13, 2010

Mana Bearers
In this day and age, those who bear mana in their veins are said to be marked by the gods; as descendants of the first Demi-Gods. The Demi-Gods were the first children of the gods, having unlimited power and mana. Though they met a timely fate for their misuse of that power, the new generations of mana bearers are limited by their mark as well as gifted. The gift is the use of magic, but the penalty is that they are born with weaknesses and trials to overcome; "descents", in order to unlock their true potential, or "ascent". The reason for this is that their ancestors, the first to bear mana, took advantage of their powers. So from now on, the gods decided that one must earn their right to use magic before they are capable of it.

Mana Bearings
The bearing itself is a symbol of an ancient tongue known as ???. The image and shape of said symbol, is the character of the word itself. ((Much like Kanji.)) The bearings were named for the dimensions that the first Demi-Gods were born in, as well as their names themselves.

Mana bearings are only given at birth or rebirth; if one is able to achieve such a fate. A bearing glows when the bearer casts a spell or is in range or comes into contact with another bearer for the first time. It's also said to glow when the bearer is in danger among other omens and intuitions, many of which remain unexplained.

Lesser Affinities
Not only is Fire an element of the mana bearing Dynamo, but Dyna is the bearing for warmth while Dynamo is the bearing for destructive flames. Each element has various intensities, origins and combinations. Lesser affinities are a combination of two or more major affinities. For example: Fire+Wind = Heat; or written in bearings, Dynamo+Aero = Dyna.

Dimensional Gates

The dimensional gateways were first created in order to seal off other dimensions from Terra; the home of mana bearers. This is, once again, a limitation that was not given to their ancestors, the Demi-Gods. The dimensional gates have some connection to the mana bearings as well. This being so, each bearer can use theirs as a key to enter the gates. Since their ancestors were each born in a different dimension, some mana bearers may feel closer spiritually, to a certain dimension. However, there are also sealed dimensions which can only be entered by using a spell or other form of ritual known to the Drym.

The Triad
The triad is a triangular dimensional gate, which appears invisibly to the naked eye on Terra; but visibly in Aero. It is located ???. It's purpose is to seal the dimensional border between Terra and Nova, and many other dimensional borders.

Little is known about it by the public, some say you disappear upon entrance, some say you are transferred to another dimension (a specific or random), or some believe that you perish. The truth of the triad is that it is a gate which, when unsealed, sends you into a random dimension, so you may very well die.. or live, if you're willing to take the risk.


Dimensional Summary
Souls are created in Aqua, a dimension that when stepped into, seems to be somewhat of a spirit river; a long forked waterway of souls, that are transferred to their suited dimension based on the gods' consent.

Souls which are transferred to Terra will become living, physical beings.

Souls which are transferred to Aero will be allowed a rest and have their choice of dimensions. Aero is somewhat of a peaceful realm where plants are alive, they are full of love and guidance and everything flows and moves. Aero would be to take the decisive approach and decide where you want to go, however one must be deserving of that privilege. Those who are not, are sent to Aqua, for the natural, god-supervised process.

The natural process would be to travel to the Aqua dimension and be reborn automatically. Since the two are connected. Sometimes there are ghosts visible when the veil between Aero and Terra becomes thin; especially during the Winter. At these times the blue blood known as mana, also tends to become more visible.

Souls transferred to Lumos are either brought there to become angels or to be gifted by the gods, blessed or reborn.

Souls transferred to Dynamo are either brought there to become demons or to be tortured.

Souls transferred to Dyna, are in the eternal womb; a place where premature deaths and damaged souls end up, if they can be salvaged at all. When a young, or undeserved death is had, the soul is transferred to the Dyna dimension where they will rest until they are ready to be reborn into Aqua. This is because they are too young and weak to be materialized into Aero.

Souls who come upon the dimensional rift, Nova, may choose any dimension of their liking;
this is rare, but there are cases where living beings may end up or travel to Nova. It is much like a highway, linking into every dimension from a round room located somewhere in Stella.

Those who fall prey to the Electro dimension's wormhole are often living beings who die shortly due to the damage created by the storm. However there is much debris as well. Souls without physical bodies can exist here, though there is no real point.

Those who travel into Umbra are either lost souls or advanced magicians; many powerful mages come here to clear their heads and think because it is a void of darkness and silence. No matter who comes there, it is as if they are in the center of their own mind. So even if there were multiple souls in the Umbra dimension, they could not see nor hear each other.

Those who are sent to the Cryo dimension are often banished or simply unfortunate.. unless they are souls who know the way out. Humans cannot live there because of the extremely low temperature; but time never passes, so sometimes lost souls go there to unwind.

Terra
The world in which the main story's focus is set. It is a combination of powers and nations, some still undiscovered. It is a time of discovery and of both magical and technological advances. There are many dangerous places as well as wars. Some nations are more civilized or technologically advanced and some are more traditional, use magical sciences or are more primitive than others, while some lay completely isolated from the rest of it.

Aqua
The dimension in which new lives are born, new spirits are created and lives are chosen for them. It's known as the spirit river because it appears as an underground waterway which is connected to Aero; though it is still an alternate dimension, since it requires stepping through a gate to reach. Sometimes people who are reborn will pass through this dimension; but only spirits may see things here, it would be invisible to the eyes of humans without the full power of their third eye. However, the spirits given life here often forget their memory of the Aqua dimension once they pass through. As no one has memory of their birth, who is born on Terra.

Chronos
A dimension which exists to travel through time, for every dimension. Though in some dimensions time stands still, in this case it would be ineffective to travel there. It is one of the few places the Drym has left a copy of himself, to guide visitors. The Drym will allow you to travel through time into a dimension, by using a spell and the time dial.

The time dial is an ancient round slate, which exists to show us the timelines of previous history. It's shaped like a round slate and is covered with various markings. You use it to decide which time you'd like to travel to. Once a time is selected by touch, the dial begins spinning and the Drym must cast the spell in order to initiate said teleportation. Which means, if you are not given permission, then you cannot travel through time.

The Drym will use one of two spells: Chronos I and Chronos II.

The first spell, Chronos I, will allow you to 'view' time in that dimension. You will appear in the form of a spirit, invisible to all others who are without Psyche affinity. Then you may roam whatever dimension as long as you wish, but not interact or change anything.

The second spell Chronos II, will allow you to visit a time in that dimension. You will appear in the flesh, in your current state, age and so on. You are given a chance to change things in the past, but it is a wary choice..

Aero
Some call it the dimension between life and death.
It's the place where all spirits go when a living being dies; a temporal resting place and a gate to the next life and a line of rebirth. Most people see it right after they die or have a near death experience. No one stays here eternally, only as the spirit cycle processes. Times when it is overpopulated means that many casualties are occuring. Sometimes living beings can enter gates or separate their souls from their bodies temporarily to visit Aero.

It is said to be a heavenly garden, that which was created near the beginning of time; just after the Chronos dimension. It's a bright, sunny and flowing world full of lush plants which dance in the breeze. Sometimes the spirits of small animals remain here; while others like to stay to relax or decide for themselves where to go.. on their journey after death. It is connected to Lumos, Dyna and Aqua.

Lumos
Said to be the "realm of the angels", in biblical reference; it is indeed a place where angels roam, but also a place revered by the gods. Those who come here from Aero are often being reborn, becoming angels, or being given some form of gift. It's a beautiful, bright and breezy land of fields and clouds up in a blue sky. It exists above Terra, many miles above Stella; though the naked eye cannot see it and it's height of travel is impossible unless new advances in technology are made.

Dynamo
The dark and cruel "realm of demons", it is a place where monsters and demons dwell. It is a home to evil spirits. Beings who are brought here from Aero often become demons or are being tortured for their sins. The world is engulfed in flames as if it were Terra's core. The truth, is that it exists underneath Terra; though far below the core, just as Lumos is high above it, up in Stella. At times demons and monsters find their way through the dimensional gates and this is how they appear in the world, wreaking havoc. This tends to occur when necromancers and evil humans unseal borders like the triad.

Nova
A dimensional rift in between all dimensions, which connects them; it is thought to have been first found by a human named Nash. He is possibly the key to all dimensions, or simply one who's destiny has allowed him such a connection.

Electro
A stormy dimension which many unfortunate travelers end up. Many ships and unidentified objects float amidst it's ruins. It seems to be some sort of wormhole which reappears frequently when there is a disturbance in the dimensional void. No human can exist here without dying soon after, due to the intense storms.

Umbra
Some call it purgatory, the dark void where one may walk endlessly in the same direction without getting anywhere. It is a place some come to think and meditate, while for most it is too dangerous a place where one may be stuck eternally...

Cryo
A dimension in which which time never passes. It is frozen over and so frigidly cold that a living being could not inhabit it. Only the spirits of the departed may travel to this dimension and live to return...

Stella
The stellar void also known as space or the universe, famous for it's body of stars and constellations; most which can be viewed through telescopes. Some see the universe as a giant ocean of stars and planets, which revolve as time passes. However, it is only one small universe among many... It is also home to Terra, Sola and Luna; the earth, sun and moon. The other dimensions are scattered across it, as well as outside of it.

Stat Descriptions

Thursday, August 12, 2010

  • Gauges
HP : Health - Hitpoints and Blood spell cost.
MP : Mana - Magicpoints and Mana spell cost.
SP : Spirit - Skillpoints and Psyche spell cost.
ALT : Alter - Allows Alter command when at least half or full.
CT : Character Turn - Allows turn to be taken during battle.
EXP : Experience - Increases Level when full.
  • Stats
ATK : Attack - Increases Physical damage.
DEF : Defense - Decreases Physical damage taken.
INT : Intelligence - Increases Mana and Psyche damage.
RES : Resistance - Decreases Mana and Psyche damage taken.
(RES is not to be confused with Elemental and Status Effect "Resistances".)
AGI : Agility - Increases the rate that the CT Gauge fills.
DEX : Dexterity - Increases chance of a successful hit.
CHA : Charisma - Increases chance of being defended by an ally.
EVA : Evasion - Increases chance of dodging an attack.
LUK : Luck - Increases chance of finding rare loot after battle.
CRI : Critical - Increases chance of landing a critical hit.
VIT : Vitality - Increases chance of preventing status ailments.
AFF : Affinity - Increases elemental damage and gives elemental attacks.
(Every 1 AFF = +1% element Spell/Skill damage
)
(
Every 10 AFF = +1% chance a spell can be used without the specific terrain affinity, as long as the character is in the party; any other character can be the caster.)

Attribute List

Physic: Anything made of physical matter must have 1 or more Physic ATT.
Targets with 0 Physic ATT are considered "Formless".
They cannot be hit by Physic attacks or skills.
They are resistant to Frozen, Burn, Poison, Blood Drain, Blood Absorb, Sore, Ironskin, Tired, Blind, Sick, Immune and Stone.

Psyche: Any spiritual or psychic matter must have 1 or more Psyche ATT.
Targets with 0 Psyche ATT are considered "Soulless".
They cannot use Spirit cost spells, skills or attacks which consume SP.
They also are not effected by Psyche or Emotion attacks, spells and skills.
They are resistant to Love, Hate, Soul Drain and Soul Absorb.

Blood: Any being which has blood in it's veins must have 1 or more Blood ATT.
Targets with 0 Blood ATT are considered "Bloodless".
They cannot use Blood cost spells, skills or attacks which consume HP.
They are resistant to Blood Drain, Blood Absorb and Poison.

Mana: Any being which bears mana in it's veins must have 1 or more Mana ATT.
Anyone who has 0 Mana ATT is not a mana bearer, or main character.
They cannot use Mana cost spells, skills or attacks which consume MP.
They are resistant to Mana Drain and Mana Absorb.

Metal: Anything made from metal must have 1 or more Metal ATT.
They're more resistant to Physic, but weak against Mana.
Instead of Sore, they can be inflicted with Rust.

Wood: Anything made from wood must have 1 or more Wood ATT.
They're less resistant to Physic, but strong against Mana.
They take x2 damage from the Burn ailment.
Instead of Poison, they can be inflicted with Rot.

Sight: Anything which can see, must have 1 or more Sight ATT.
Targets with 0 Sight ATT are considered "Blind".
They have 0 DEX, unless supported by other traits, skills, spells, items or equipment.
They are resistant to Blind and 20/20 Vision.

Sound: Anything which can hear or speak, must have 1 or more Sound ATT.
Targets with 0 Sound ATT are considered "Mute" and/or "Deaf".
They cannot use skills, spells or attacks which require Sound ATT.
They are not effected by Sound items, attacks, spells and skills.
They are resistant to Silence.

Scent: Anything which can smell, must have 1 or more Scent ATT.
Targets with 0 Scent ATT are uneffected by Scent items, attacks, spells and skills.

Emotion: Anything which can feel, must have 1 or more Emotion ATT.
Targets with 0 Emotion ATT are considered "Emotionless".
They are not effected by Emotion items, attacks, spells and skills.
They are resistant to Charm, Berserk, Confusion, Love, Hate, Fear, Nervous, Brave, Calm and Fury.

Element Table

Notes:


Elemental Resistance
The element table's numbers represent RES or Resistance.
0 means 0%, no resistance, meaning the damage taken would be by 100%.
50 means 1/2, half resistance, meaning it would take only 50% damage.
100 is full resistance, taking 0% of the damage.
All numbers in between count as well.

Elemental Absorbency
Numbers which are absorbent (meaning they recover instead of damage);
Are colored green, and the number represents how much of the damage is absorbed.

Major Elements: Fire, Water, Wind, Earth, Light, Dark.

Lesser Elements:
Fire+Water = Steam
Fire+Wind = Heat
Fire+Earth = Magma
Fire+Dark = Unholy
Fire+Light = Thunder
Water+Light = Holy
Water+Earth = Marsh
Water+Wind = Ice
Water+Dark = Poison
Earth+Wind = Sand
Earth+Dark = Mineral
Earth+Light = Plant
Wind+Dark = Gravity
Wind+Light = Ether
Dark+Light = Plasma

Character Stereotypes

Bishonen Stereotypes

Notes:

Characters of each type are loosely related by both appearance and personality.
(Not all of my original characters can be described by others.)
For example; Although Damien could be considered "Serious and Silent" type,
he more commonly looks mad or irritated than sad. His personality is also more arrogant. Of course, some characters fall under multiple stereotypes as well. Such as Edward, who is both "Androgynous" in appearance and personified as a "Sweet, Shy and Sensitive" type.

Androgynous Bishonen
Characters of this type: Edward

Boyish Hot and Hyperactive Bishonen
Characters of this type: Koh

Boyish Cute and Cocky Bishonen
Characters of this type: None

Boyish Sweet, Sensitive and Shy Bishonen
Characters of this type: Kuja, Yun, Edward

Badass Ravishing and Reckless Bishonen
Characters of this type: Raef

Badass Serious and Silent Bishonen
Characters of this type: Damien

Badass Vain Villian Bishonen
Characters of this type: Nijeru

I may or may not add more to this, but it was just a test for development and comparisons.

Relationship Points

See related posts: Relationship Points F.A.Q.

Notes:
The following relationships describes a relationship between 2 characters.
Meaning, the title is given to both characters for their pairing, not per character.


Married
Required RP: 100
Events:
"Marriage Event" (#?-?)
"A couple who have been legally married, for better or worse.
They most likely live together and possibly have a family and/or children."

Engaged
Required RP: 90
Events: "Engagement Event"
(#?-?)
"A couple who are in love and have been long enough to make a commitment;
most commonly a vow or bond of trust, unlike the types who break up easily.
Depending on traditions, one would buy an engagement ring or show some other type of declaration of love. Those who are engaged most often plan to be married soon."

Committed

Required RP: 80
Events: "Commitment Event"
(#?-?)
"A commitment is a partnership, more than just being in love, going on a date or being called a couple; it is before engagement, if any, and for those who plan marriage and possibly engagement in the future. Those who are committed are henceforth 'taken', and unlike casual dating couples who break up easily;
if they were to cheat, it would be as bad as cheating on a future wife or husband."

Couple

Required RP: 70
Events: N/A

"When two people decide to become a couple, after falling in love and making it publicly known and official. They would be happy to show public affection such as hugging, kissing, holding hands and probably go on dates. Basically, they decided to act on their love but are not fully committed to a future together."

Love
Required RP: 60
Events: "
Confession Event" (#?-?)
"When a person confesses love for another and the feelings are mutual; or when two people confess their love at the same time. Yet while they may be in love, whether they become a couple or act on these feelings publicly may be obstructed by another accordance. Basically, the feelings are known but it is unknown to others and so it is unofficial."

Crush
Required RP: 50 RP
Events: "Crush Event" (#?-?)

"A person who is in love with another, yet who is unable to tell them or hasn't yet.
The other person either doesn't know, doesn't love them back or is also unable to
confront them about the situation. It is an unknown love."

FP "Friendship points"

Best Friend
Requirements: 20 RP & "Bestfriends Event"
"When two people get along so well they always enjoy being together;
though they fight, they are very compatible or at the least spend a great
deal of time together and value their friendship the most of all."

Friendship
Requirements: 10 RP & "Friendship Event"
"When two people have accepted the term of being called friends.
They accept eachothers' differences and spend time together;
they're able to talk casually and hang around the same group.
Friendship is a lasting bond which requires care, admiration
and respect. Though some friends are closer than others."
Alliance
Requirements: 06 RP & "Alliance Event"
"When a bond of trust has been made, preferably in battle or during a dire situation; they know the other will be there to back them up or aid them. So, from their experiences together, they've formed an alliance. They are proud to call each other allies and willingly fight along the one another, most often for the same cause or simply to protect each other. However, although they can do this, they have not yet called the other "friend", so they are not as sincere deep within their heart. "

One-sided Friendship
Requirements: 05 RP
"When one person thinks of the other as a friend and will persistently, carelessly or unknowingly be friendly with them; while the other one either dislikes them or simply refuses to share a friendly bond. They may be incompatible, have issues or simply dislike the other."

Acquaintance
Requirements: 03 RP & "Meeting Event"
"When two people have met and greeted one another. Since they have been introduced, they do know each other; yet they may still not know about each other. Still, they are on generally good, or neutral terms."

Awkward Silence
Requirements: 01 RP
"This is the most awkward sort of relationship where both people are unable to open up to one another, or even have trouble speaking casually. They probably don't spend time together, and perhaps even if they did it would be quiet and uneasy for them. Most often they have little to nothing in common or some form of dislike."

Stranger
Requirements: 00 RP
"When two people have not yet been acquainted. They may have seen each other, but since they still have not made any interaction, they don't know each other. Most cases they haven't even seen one another, whether their paths have crossed or not."

Disliked
Requirements: -01 RP
"When someone just plainly dislikes another person, for reasons of difference, moral values or mistreatment. Perhaps even just their personality is unlikable to the other. In any case, although they don't hate them nor wish to harm them (unless provoked with a reason or irritant) they would rather not be around them and do not get along. well, or even try to."

Enemy
Requirements: -10 RP
"When two people are faced with a hateful bond formed from some sort of conflict; be it different ideals, plans, past actions, betrayals and the like or even just conflicting relations with others, there will be some form of fighting when the two are brought together. Most commonly there are arguments, fights, tricks and foiling of plans but then there may be violence and attempt to kill."
Hated
Requirements: -06 RP
"When two people hate each other bitterly, perhaps having been enemies for a long time. This is no simple rivalry or conflict of ideals; but a personal hatred and disgust. They would attempt to hurt or kill each other on sight."

Notes

(See Class List)
covers: class,subclass,type,fighting style
(See altergauge f.a.q.)
(see alterbeing list)
covers: alterbeings, users, desire, vice, virtue, class, rank
(See Stat Growth Charts)
(See element list)
covers: list, weakness/strength
(See Stat Descriptions)

Nijeru's Vocal Data
Kamijo (Versailles)

Kuja's Vocal Data
Seki Tomokazu

Raef's Vocal Data
Maya (L.M.C)

-TEMPLATE- Combo List

Wednesday, August 11, 2010

[Combo List]

Combo Name
Type: Specialty Destructive Support Effect
Partner(s): Name, Name
Desc: ...
Effect: ...
Elements: ...
Attributes: ...
Target Selection: Manual Random
Target Number: Single Multiple All
Target: Ally Enemy
Cost: 00 MP/SP/HP
Learnt: Name FP:00/RP:00 • Name @Lv00 Name Learnt Skill(s)
Execution: Left Right Up Down
Success: ...
Failure: ...

-TEMPLATE- Character Name's Spell List

[Spell Command List]

Spell Name
Type: Specialty Destructive Support Effect Alteration
Desc: ...
Effect: ...
Elements: ...
Attributes: ...
Target Selection: Manual Random
Target Number: Single Multiple All
Target: Ally Enemy
Cost: 00 MP/SP/HP
Learnt: @Lv00 Equipment: Name