Notes: When taking damage of an element is required to cure,all lesser elements with that element in it's formula count as well.Unless otherwise stated under Cures, Override or Negates,all Ailments and Boosts can be stacked.
Cures: When a character is under this condition, these effects will dispel it.
Overrides: When a character is inflicted with this condition, it will replace these conditions.
Negates: A character under this condition cannot be given these conditions.
(C) means the inflicted/inflicting Character of the player's party.
(T) means any other Target such as an ally or enemy.
Ailments
Inflicted Message: "(C) flinched!"
Effects: • Unable to act.
Duration: 1 Turn
Cures: Duration end
Attribute(s): Physical.
Sleep
Inflicted Message: "(C) has fallen asleep."
Turn Message: "(C) is sleeping..."
Cure Message: "(C) woke up!"
Effects: • Unable to act.
• Has a 50% chance of waking up each turn.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill • Taking Damage
Negates: Tired
Attribute(s): Physical, Mental.
Paralysis
Inflicted Message: "(C) was paralyzed."
Turn Message: "(C) is paralyzed and cannot move."
Cure Message: "(C) is able to move again."
Effects: • Unable to act.
Duration: 7 Turns
Cures: After Battle • Item • Spell/Skill
Attribute(s): Physical.
Frozen
Inflicted Message: "(C) was frozen."
Turn Message: "(C) is frozen solid."
Cure Message: "(C) thawed."
Effects: • Unable to act.
Duration: 10 Turns
Cures: After Battle • Item • Spell/Skill • Taking Fire Damage
Attribute(s): Physical, Mana.
Stone
Inflicted Message: "(C) was turned to stone."
Turn Message: "(C) is solid stone."
Cure Message: "(C) is no longer made of stone."
Effects: • Unable to act.
Duration: ~ Turns
Cures: Item • Spell/Skill
Negates: All
Attribute(s): Physical, Mana.
Faint
Inflicted Message: "(C) has fainted!"
Turn Message: N/A
Cure Message: "(C) has recovered from fainting."
Effects: • Unable to act.
Duration: ~ Turns
Cures: Item • Spell/Skill
Overrides: All
Attribute(s): Physical, Mental.
(Enemies with no Physical attribute such as a ghost, would require certain Skills/Spells performed or items used, to "banish" them. While only Physical beings such as a zombie can really "faint", as in fall to the ground, lifelessly and lose touch between it's physical body and soul.)
Inflicted Message: "(C) has gone berserk!"
Turn Message: "(C) is going berserk!"
Cure Message: "(C) has calmed down."
Effects: • ATK x2.
• Automatically attacks enemies.
Duration: 12 Turns
Cures: After Battle • Item • Spell/Skill • Taking Damage
Overrides: Fear • Charm • Calm
Attribute(s): Mental, Emotional.
Confusion
Inflicted Message: "(C) was confused!"
Turn Message: "(C) is confused!"
Cure Message: "(C) is no longer confused."
Effects: • Randomly chooses targets.• Randomly chooses commands.
Duration: 8 Turns
Cures: After Battle • Item • Spell/Skill • Taking Damage
Overrides: Focus • Calm • Charm • Berserk
Attribute(s): Mental, Emotion.
Charm
Inflicted Message: "(C) was charmed by (T)!"
Turn Message: "(C) is under (T)'s charm."
Cure Message: "(C) is no longer charmed by (T)."
Effects: • Randomly attacks allies.• Targets allies who are attacking the charmer.• Supports the charmer, including buffs and healing skills/spells but not items.
Duration: Until the charmer is dead.
Cures: After Battle • Item • Spell/Skill • Taking Damage
Negates: Charm (from another target.) • Love • Berserk • Confusion
Overrides: Focus • Love • Berserk • Confusion
Attribute(s): Mental, Emotional.
Inflicted Message: "(C) has been silenced."
Cure Message: "(C) can speak again!"
Effects: • Cannot use Spells or Skills with Sound attribute.
Duration: ~ Turns
Cures: After Battle • Item • Spell/Skill
Attribute(s): Physical, Sound.
Hate
Inflicted Message: "(C) started to hate (T)..."
Cure Message: "(C) stopped hating (T)."
Effects: • Unable to use combos with a specific ally.
Duration: ~ Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Love
Attribute(s): Mental, Emotional.
Inflicted Message: "(C) started bleeding!"
Turn Message: "(C) is bleeding!"
Cure Message: "(C) stopped bleeding."
Effects: • 10% HP damage each turn.
• 10% HP damage each step outside of battle.
Duration: ~ Turns
Cures: After Battle • Item • Spell/Skill
Attribute(s): Physical, Blood.
Burn
Inflicted Message: "(C) was burnt!"
Turn Message: "(C) was afflicted by the burn!"
Cure Message: "(C) has recovered from the burn."
Effects: • 6% HP damage each turn.
• 6% HP damage each step outside of battle.
Duration: ~ Turns
Cures: After Battle • Item • Spell/Skill • Taking Water Damage
Overrides: Frozen
Attribute(s): Physical, Blood.
Poison
Inflicted Message: "(C) was poisoned!"
Turn Message: "(C) was afflicted by the poison!"
Cure Message: "(C) has recovered from the poison!"
Effects: • 3% HP damage each turn.
• 3% HP damage each step outside of battle.
Duration: Until HP is 1.
Cures: After Battle • Item • Spell/Skill
Negates: Blood Drain (Poisons the inflicter.)
Attribute(s): Physical, Blood.
Blood Drain
Inflicted Message: "(T) has begun drinking (C)'s blood!"
Turn Message: "(T) drank some of (C)'s blood!"
Cure Message: "(T) stopped drinking (C)'s blood."
Effects: • 6% HP damage each turn.• 6% HP recovery to target each turn.
Duration: 6 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Blood Absorb
Attribute(s): Physical, Blood.
Mana Drain
Inflicted Message: "(T) has begun absorbing (C)'s mana!"
Turn Message: "(T) absorbed some of (C)'s mana!"
Cure Message: "(T) stopped absorbing (C)'s mana."
Effects: • 6% MP damage each turn.• 6% MP recovery to target each turn.
Duration: 6 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Mana Absorb
Attribute(s): Mana.
Soul Drain
Inflicted Message: "(T) has begun eating (C)'s soul!"
Turn Message: "(T) ate some of (C)'s soul!"
Cure Message: "(T) stopped eating (C)'s soul."
Effects: • 6% SP damage each turn.• 6% SP recovery to target each turn.
Duration: 6 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Soul Absorb
Attribute(s): Soul.
Inflicted Message: "(C) is scared."
Turn Message: "(C) is trembling in fear."
Cure Message: "(C) overcame their fear!"
Effects: • ATK ½.
Duration: 5 Turns.
Cures: After Battle • Item • Spell/Skill
Overrides: Brave
Attribute(s): Mental, Emotion.
Sore
Inflicted Message: "(C) became sore from bruising."
Cure Message: "(C)'s recovered from their soreness."
Effects: • DEF ½.
Duration: 5 Turns.
Cures: After Battle • Item • Spell/Skill
Overrides: Ironskin
Attribute(s): Physical.
Dizzy
Inflicted Message: "(C) got dizzy."
Cure Message: "(C) shook off their dizziness."
Effects: • INT ½.
Duration: 5 Turns.
Cures: After Battle • Item • Spell/Skill
Overrides: Focus
Attribute(s): Physical.
Tired
Inflicted Message: "(C) became tired."
Cure Message: "(C) is no longer tired!"
Effects: • AGI ½.
• -50% Sleep Resistance.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Alert
Attribute(s): Physical.
Blind
Inflicted Message: "(C) was blinded!"
Cure Message: "(C) can see clearly again!"
Effects: • DEX ½.
Duration: ~ Turns
Cures: Item • Spell/Skill
Overrides: 20/20 Vision
Attribute(s): Physical, Sight.
Sick
Inflicted Message: "(C) got sick."
Cure Message: "(C)'s sickness was cured!"
Effects: • VIT ½.
Duration: ~ Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Immune
Attribute(s): Physical.
Nervous
Inflicted Message: "(C) started feeling nervous."
Turn Message: "(C) was too nervous to speak."
Cure Message: "(C) no longer feels nervous."
Effects: • CHA ½.
• 25% chance of failing when casting spells.
• 30% chance of failing when using skills with sound attribute.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Calm
Attribute(s): Mental, Emotional.
Unlucky
Inflicted Message: "(C) became unlucky."
Cure Message: "(C) luck went back to normal!"
Effects: • LUK ½.
• CRIT ½.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Lucky
Attribute(s): Mana.
Curse
Inflicted Message: "(C) was cursed!"
Cure Message: "(C)'s curse was lifted!"
Effects: • All stats ½.
Duration: ~ Turns
Cures: Item • Spell/Skill • Taking Damage
Negates: Blessing
Attribute(s): Mana, Soul.
Buffs
Half Alter
Inflicted Message: "has been Altered!"
Cure Message: "'s Alteration has worn off."
Effects: • Changes stats depending on Alterbeing.
• Adds skills and spells known only to the Alterbeing.
(These skills/spells will be learnt upon level up in either form and will not have to be relearnt upon each alteration.)
Duration: 1 Battle
Cures: After Battle
Overrides: Full Alter
Attribute(s): Soul.
Full Alter
Inflicted Message: "has been Altered!"
Cure Message: "'s Alteration has worn off."
Effects: • Changes stats depending on Alterbeing.
• Adds skills and spells known only to the Alterbeing.
(These skills/spells will be learnt upon level up in either form and will not have to be relearnt upon each alteration.)
Duration: 1 Battle
Cures: After Battle
Overrides: Half Alter
Attribute(s): Soul.
- Immobilizing Ailments
Inflicted Message: "(C) flinched!"
Effects: • Unable to act.
Duration: 1 Turn
Cures: Duration end
Attribute(s): Physical.
Sleep
Inflicted Message: "(C) has fallen asleep."
Turn Message: "(C) is sleeping..."
Cure Message: "(C) woke up!"
Effects: • Unable to act.
• Has a 50% chance of waking up each turn.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill • Taking Damage
Negates: Tired
Attribute(s): Physical, Mental.
Paralysis
Inflicted Message: "(C) was paralyzed."
Turn Message: "(C) is paralyzed and cannot move."
Cure Message: "(C) is able to move again."
Effects: • Unable to act.
Duration: 7 Turns
Cures: After Battle • Item • Spell/Skill
Attribute(s): Physical.
Frozen
Inflicted Message: "(C) was frozen."
Turn Message: "(C) is frozen solid."
Cure Message: "(C) thawed."
Effects: • Unable to act.
Duration: 10 Turns
Cures: After Battle • Item • Spell/Skill • Taking Fire Damage
Attribute(s): Physical, Mana.
Stone
Inflicted Message: "(C) was turned to stone."
Turn Message: "(C) is solid stone."
Cure Message: "(C) is no longer made of stone."
Effects: • Unable to act.
Duration: ~ Turns
Cures: Item • Spell/Skill
Negates: All
Attribute(s): Physical, Mana.
Faint
Inflicted Message: "(C) has fainted!"
Turn Message: N/A
Cure Message: "(C) has recovered from fainting."
Effects: • Unable to act.
Duration: ~ Turns
Cures: Item • Spell/Skill
Overrides: All
Attribute(s): Physical, Mental.
(Enemies with no Physical attribute such as a ghost, would require certain Skills/Spells performed or items used, to "banish" them. While only Physical beings such as a zombie can really "faint", as in fall to the ground, lifelessly and lose touch between it's physical body and soul.)
- Acting Ailments
Inflicted Message: "(C) has gone berserk!"
Turn Message: "(C) is going berserk!"
Cure Message: "(C) has calmed down."
Effects: • ATK x2.
• Automatically attacks enemies.
Duration: 12 Turns
Cures: After Battle • Item • Spell/Skill • Taking Damage
Overrides: Fear • Charm • Calm
Attribute(s): Mental, Emotional.
Confusion
Inflicted Message: "(C) was confused!"
Turn Message: "(C) is confused!"
Cure Message: "(C) is no longer confused."
Effects: • Randomly chooses targets.• Randomly chooses commands.
Duration: 8 Turns
Cures: After Battle • Item • Spell/Skill • Taking Damage
Overrides: Focus • Calm • Charm • Berserk
Attribute(s): Mental, Emotion.
Charm
Inflicted Message: "(C) was charmed by (T)!"
Turn Message: "(C) is under (T)'s charm."
Cure Message: "(C) is no longer charmed by (T)."
Effects: • Randomly attacks allies.• Targets allies who are attacking the charmer.• Supports the charmer, including buffs and healing skills/spells but not items.
Duration: Until the charmer is dead.
Cures: After Battle • Item • Spell/Skill • Taking Damage
Negates: Charm (from another target.) • Love • Berserk • Confusion
Overrides: Focus • Love • Berserk • Confusion
Attribute(s): Mental, Emotional.
- Limiting Ailments
Inflicted Message: "(C) has been silenced."
Cure Message: "(C) can speak again!"
Effects: • Cannot use Spells or Skills with Sound attribute.
Duration: ~ Turns
Cures: After Battle • Item • Spell/Skill
Attribute(s): Physical, Sound.
Hate
Inflicted Message: "(C) started to hate (T)..."
Cure Message: "(C) stopped hating (T)."
Effects: • Unable to use combos with a specific ally.
Duration: ~ Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Love
Attribute(s): Mental, Emotional.
- Harmful Ailments
Inflicted Message: "(C) started bleeding!"
Turn Message: "(C) is bleeding!"
Cure Message: "(C) stopped bleeding."
Effects: • 10% HP damage each turn.
• 10% HP damage each step outside of battle.
Duration: ~ Turns
Cures: After Battle • Item • Spell/Skill
Attribute(s): Physical, Blood.
Burn
Inflicted Message: "(C) was burnt!"
Turn Message: "(C) was afflicted by the burn!"
Cure Message: "(C) has recovered from the burn."
Effects: • 6% HP damage each turn.
• 6% HP damage each step outside of battle.
Duration: ~ Turns
Cures: After Battle • Item • Spell/Skill • Taking Water Damage
Overrides: Frozen
Attribute(s): Physical, Blood.
Poison
Inflicted Message: "(C) was poisoned!"
Turn Message: "(C) was afflicted by the poison!"
Cure Message: "(C) has recovered from the poison!"
Effects: • 3% HP damage each turn.
• 3% HP damage each step outside of battle.
Duration: Until HP is 1.
Cures: After Battle • Item • Spell/Skill
Negates: Blood Drain (Poisons the inflicter.)
Attribute(s): Physical, Blood.
Blood Drain
Inflicted Message: "(T) has begun drinking (C)'s blood!"
Turn Message: "(T) drank some of (C)'s blood!"
Cure Message: "(T) stopped drinking (C)'s blood."
Effects: • 6% HP damage each turn.• 6% HP recovery to target each turn.
Duration: 6 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Blood Absorb
Attribute(s): Physical, Blood.
Mana Drain
Inflicted Message: "(T) has begun absorbing (C)'s mana!"
Turn Message: "(T) absorbed some of (C)'s mana!"
Cure Message: "(T) stopped absorbing (C)'s mana."
Effects: • 6% MP damage each turn.• 6% MP recovery to target each turn.
Duration: 6 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Mana Absorb
Attribute(s): Mana.
Soul Drain
Inflicted Message: "(T) has begun eating (C)'s soul!"
Turn Message: "(T) ate some of (C)'s soul!"
Cure Message: "(T) stopped eating (C)'s soul."
Effects: • 6% SP damage each turn.• 6% SP recovery to target each turn.
Duration: 6 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Soul Absorb
Attribute(s): Soul.
- Stat Decreasing Ailments
Inflicted Message: "(C) is scared."
Turn Message: "(C) is trembling in fear."
Cure Message: "(C) overcame their fear!"
Effects: • ATK ½.
Duration: 5 Turns.
Cures: After Battle • Item • Spell/Skill
Overrides: Brave
Attribute(s): Mental, Emotion.
Sore
Inflicted Message: "(C) became sore from bruising."
Cure Message: "(C)'s recovered from their soreness."
Effects: • DEF ½.
Duration: 5 Turns.
Cures: After Battle • Item • Spell/Skill
Overrides: Ironskin
Attribute(s): Physical.
Dizzy
Inflicted Message: "(C) got dizzy."
Cure Message: "(C) shook off their dizziness."
Effects: • INT ½.
Duration: 5 Turns.
Cures: After Battle • Item • Spell/Skill
Overrides: Focus
Attribute(s): Physical.
Tired
Inflicted Message: "(C) became tired."
Cure Message: "(C) is no longer tired!"
Effects: • AGI ½.
• -50% Sleep Resistance.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Alert
Attribute(s): Physical.
Blind
Inflicted Message: "(C) was blinded!"
Cure Message: "(C) can see clearly again!"
Effects: • DEX ½.
Duration: ~ Turns
Cures: Item • Spell/Skill
Overrides: 20/20 Vision
Attribute(s): Physical, Sight.
Sick
Inflicted Message: "(C) got sick."
Cure Message: "(C)'s sickness was cured!"
Effects: • VIT ½.
Duration: ~ Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Immune
Attribute(s): Physical.
Nervous
Inflicted Message: "(C) started feeling nervous."
Turn Message: "(C) was too nervous to speak."
Cure Message: "(C) no longer feels nervous."
Effects: • CHA ½.
• 25% chance of failing when casting spells.
• 30% chance of failing when using skills with sound attribute.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Calm
Attribute(s): Mental, Emotional.
Unlucky
Inflicted Message: "(C) became unlucky."
Cure Message: "(C) luck went back to normal!"
Effects: • LUK ½.
• CRIT ½.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Lucky
Attribute(s): Mana.
Curse
Inflicted Message: "(C) was cursed!"
Cure Message: "(C)'s curse was lifted!"
Effects: • All stats ½.
Duration: ~ Turns
Cures: Item • Spell/Skill • Taking Damage
Negates: Blessing
Attribute(s): Mana, Soul.
Buffs
- Healing Buffs
Regenerate
Inflicted Message: "(C)'s health began to regenerate!"
Turn Message: "(C)'s health regenerated."
Cure Message: "(C)'s health stopped regenerating."
Effects: • 3% HP recovery each turn.• 3% HP recovery each step outside of battle.
Duration: 5 Turns
Cures: After Battle • Spell/Skill
Attribute(s): Physical, Blood.
Blood Absorb
Inflicted Message: "(C) has begun draining/drinking (T)'s blood!" (term "drain" or "drink" is dependent on usage)
Turn Message: "(C) drained/drank some of (T)'s blood!"
Cure Message: "(C) stopped draining/drinking (T)'s blood."
Effects: • 6% HP recovery each turn.• 6% HP damage to target each turn.
Duration: 6 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Blood Drain
Attribute(s): Mana, Blood.
Mana Absorb
Inflicted Message: "(C) has begun absorbing (T)'s mana!"
Turn Message: "(C) absorbed some of (T)'s mana!"
Cure Message: "(C) stopped absorbing (T)'s mana."
Effects: • 6% MP recovery each turn.• 6% MP damage to target each turn.
Duration: 6 Turns
Cures: After Battle • Item • Spell/SkillOverrides: Mana Drain
Attribute(s): Mana.
Soul Absorb
Inflicted Message: "(C) has begun eating (T)'s soul!"
Turn Message: "(C) ate some of (T)'s soul!"
Cure Message: "(C) stopped eating (T)'s soul."
Effects: • 6% SP recovery each turn.• 6% SP damage to target each turn.
Duration: 6 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Soul Drain
Attribute(s): Mana, Soul.
Inflicted Message: "(C) became brave!"
Cure Message: "(C)'s bravery returned to normal."
Effects: • ATK x2.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Fear
Attribute(s): Mental, Emotional.
Ironskin
Inflicted Message: "(C) has become more resistant to damage!"
Cure Message: "(C)'s damage resistance has gone back to normal."
Effects: • DEF x2.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Sore
Attribute(s): Physical.
Focus
Inflicted Message: "(C) is focused!"
Cure Message: "(C)'s focus wore off."
Effects: • INT x2.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Dizzy
Attribute(s): Mental.
Alert
Inflicted Message: "(C) became Alert!"
Cure Message: "(C) stopped being Alert."
Effects: • AGI x2.
• +50% Sleep Resistance.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Tired
Attribute(s): Mental.
20/20 Vision
Inflicted Message: "(C)'s vision has been enhanced!"
Cure Message: "(C)'s vision has returned to normal."
Effects: • DEX x2.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Blind
Attribute(s): Physical, Sight.
Calm
Inflicted Message: "(C) started to feel calmer."
Cure Message: "(C)'s temperament returned to normal."
Effects: • CHA x2.
• +25% accuracy when casting spells.
• +30% accuracy when using skills with sound attribute.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Nervous
Attribute(s): Mental, Physical, Emotional.
Lucky
Inflicted Message: "(C) became lucky!"
Cure Message: "(C)'s luck when back to normal."
Effects: • LUK x2.
• CRIT x2.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Unlucky
Attribute(s): Mana.
Immune
Inflicted Message: "(C) became more immune to ailments."
Cure Message: "(C)'s immunity went back to normal."
Effects: • VIT x2.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Sick
Attribute(s): Physical.
Love
Inflicted Message: "(C) has fallen deeply in love with (T)."
Cure Message: "(C)'s infatuation with (T) wore off."
Effects: • Combos with specific target are powered up x2.
• Fury is inflicted on the character when target dies.
Duration: ~ Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Hate
Attribute(s): Emotional.
Blessing
Inflicted Message: "(C) has been blessed!"
Cure Message: "(C)'s blessing wore off..."
Effects: • All stats x2.
Duration: 12 Turns
Cures: After Battle • Item • Spell/Skill
Negates: Curse • Unlucky • Nervous • Sick • Blind • Tired • Dizzy • Sore • Fear
Attribute(s): Mana, Soul.
Fury
Inflicted Message: "(C) became furious!!"
Cure Message: "(C)'s fury has ceased."
Effects: • All stats x3.
Duration: 6 Turns
Cures: After Battle • Item • Spell/Skill
Attribute(s): Mental, Emotional.
Inflicted Message: "(C)'s health began to regenerate!"
Turn Message: "(C)'s health regenerated."
Cure Message: "(C)'s health stopped regenerating."
Effects: • 3% HP recovery each turn.• 3% HP recovery each step outside of battle.
Duration: 5 Turns
Cures: After Battle • Spell/Skill
Attribute(s): Physical, Blood.
Blood Absorb
Inflicted Message: "(C) has begun draining/drinking (T)'s blood!" (term "drain" or "drink" is dependent on usage)
Turn Message: "(C) drained/drank some of (T)'s blood!"
Cure Message: "(C) stopped draining/drinking (T)'s blood."
Effects: • 6% HP recovery each turn.• 6% HP damage to target each turn.
Duration: 6 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Blood Drain
Attribute(s): Mana, Blood.
Mana Absorb
Inflicted Message: "(C) has begun absorbing (T)'s mana!"
Turn Message: "(C) absorbed some of (T)'s mana!"
Cure Message: "(C) stopped absorbing (T)'s mana."
Effects: • 6% MP recovery each turn.• 6% MP damage to target each turn.
Duration: 6 Turns
Cures: After Battle • Item • Spell/SkillOverrides: Mana Drain
Attribute(s): Mana.
Soul Absorb
Inflicted Message: "(C) has begun eating (T)'s soul!"
Turn Message: "(C) ate some of (T)'s soul!"
Cure Message: "(C) stopped eating (T)'s soul."
Effects: • 6% SP recovery each turn.• 6% SP damage to target each turn.
Duration: 6 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Soul Drain
Attribute(s): Mana, Soul.
- Stat Increasing Buffs
Inflicted Message: "(C) became brave!"
Cure Message: "(C)'s bravery returned to normal."
Effects: • ATK x2.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Fear
Attribute(s): Mental, Emotional.
Ironskin
Inflicted Message: "(C) has become more resistant to damage!"
Cure Message: "(C)'s damage resistance has gone back to normal."
Effects: • DEF x2.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Sore
Attribute(s): Physical.
Focus
Inflicted Message: "(C) is focused!"
Cure Message: "(C)'s focus wore off."
Effects: • INT x2.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Dizzy
Attribute(s): Mental.
Alert
Inflicted Message: "(C) became Alert!"
Cure Message: "(C) stopped being Alert."
Effects: • AGI x2.
• +50% Sleep Resistance.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Tired
Attribute(s): Mental.
20/20 Vision
Inflicted Message: "(C)'s vision has been enhanced!"
Cure Message: "(C)'s vision has returned to normal."
Effects: • DEX x2.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Blind
Attribute(s): Physical, Sight.
Calm
Inflicted Message: "(C) started to feel calmer."
Cure Message: "(C)'s temperament returned to normal."
Effects: • CHA x2.
• +25% accuracy when casting spells.
• +30% accuracy when using skills with sound attribute.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Nervous
Attribute(s): Mental, Physical, Emotional.
Lucky
Inflicted Message: "(C) became lucky!"
Cure Message: "(C)'s luck when back to normal."
Effects: • LUK x2.
• CRIT x2.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Unlucky
Attribute(s): Mana.
Immune
Inflicted Message: "(C) became more immune to ailments."
Cure Message: "(C)'s immunity went back to normal."
Effects: • VIT x2.
Duration: 5 Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Sick
Attribute(s): Physical.
Love
Inflicted Message: "(C) has fallen deeply in love with (T)."
Cure Message: "(C)'s infatuation with (T) wore off."
Effects: • Combos with specific target are powered up x2.
• Fury is inflicted on the character when target dies.
Duration: ~ Turns
Cures: After Battle • Item • Spell/Skill
Overrides: Hate
Attribute(s): Emotional.
Blessing
Inflicted Message: "(C) has been blessed!"
Cure Message: "(C)'s blessing wore off..."
Effects: • All stats x2.
Duration: 12 Turns
Cures: After Battle • Item • Spell/Skill
Negates: Curse • Unlucky • Nervous • Sick • Blind • Tired • Dizzy • Sore • Fear
Attribute(s): Mana, Soul.
Fury
Inflicted Message: "(C) became furious!!"
Cure Message: "(C)'s fury has ceased."
Effects: • All stats x3.
Duration: 6 Turns
Cures: After Battle • Item • Spell/Skill
Attribute(s): Mental, Emotional.
- Alteration Buffs
Inflicted Message: "has been Altered!"
Cure Message: "'s Alteration has worn off."
Effects: • Changes stats depending on Alterbeing.
• Adds skills and spells known only to the Alterbeing.
(These skills/spells will be learnt upon level up in either form and will not have to be relearnt upon each alteration.)
Duration: 1 Battle
Cures: After Battle
Overrides: Full Alter
Attribute(s): Soul.
Full Alter
Inflicted Message: "has been Altered!"
Cure Message: "'s Alteration has worn off."
Effects: • Changes stats depending on Alterbeing.
• Adds skills and spells known only to the Alterbeing.
(These skills/spells will be learnt upon level up in either form and will not have to be relearnt upon each alteration.)
Duration: 1 Battle
Cures: After Battle
Overrides: Half Alter
Attribute(s): Soul.